BlenderGameEngine
Blenderhttp://tba-creations.leveluphost.com/index.php/Tutorials/using-the-mouse-in-the-ge-theory.html
[::BlenderPython]
http://wiki.blenderpython.org/index.php/Main_PageIntegrating OGRE (as IF i would want to do that :p)
Logic Bricks
Useless Tutorials http://en.wikibooks.org/wiki/Blender_3D:_Reference_Guide/Buttons_Reference/Logic
- SENSORS: These are what have to happen to play out the actuator. EG: mouse click, keyboard press "H".
- CONTROLLERS: Best described, these are just a walkway for the sensor to activate the actuator (in 98% of the cases, but don't get confused now...)
- ACTUATORS: These are what happens when it detects that the sensor has happened. EG: animation from frame 1 to 100, movement / 100 places to the left.
Better uitleg http://mediawiki.blender.org/index.php/BSoD/Introduction_to_the_Game_Engine
LINKS
- The New features of version 2.41 - http://www.blender.org/forum/viewtopic.php?t=7869
- Blender: tutorial: The Blender Game Engine - an old but official tutorial for first time users.
- 3rd person camera collision detection
- 2D camera following thread on elYsiun
- Walkthrough camera
- ALL ABOUT PYTHON
- Game FAQ
- the official documentation for 2.25